@sun @lain The more I have used and tested things
I have come to same conclusion or at least get more specific with the type of game you are working with in the prompt. Like fleshing out more a rpg prompt vs a visual novel and so on. You could come at it quite big context wise out the gate since each image is a new conversation.
I like the idea of having an ongoing context for chunks of the game in scenes to make it flow better or as previous mentioned more consistent though not sure what is the best way to go about it.
I have come to same conclusion or at least get more specific with the type of game you are working with in the prompt. Like fleshing out more a rpg prompt vs a visual novel and so on. You could come at it quite big context wise out the gate since each image is a new conversation.
I like the idea of having an ongoing context for chunks of the game in scenes to make it flow better or as previous mentioned more consistent though not sure what is the best way to go about it.
The amount of people who try to give me their payment details over the phone is absurd. Like the site exists for a reason, purchase through there.
@kaia This looks very nice and have always wanted to use it. Just a shame all my notes just turn into link dumps and become a ADHD mess. So just gave up on them and throw links in Wallabag and tag it. Not what I think you were looking for answer wise but my two cents all the same.
WOW and this game earned $147,558.30 USD in a kick starter.....
https://www.kickstarter.com/projects/lavabird/warside-a-pixel-art-turn-based-tactics-game
https://www.kickstarter.com/projects/lavabird/warside-a-pixel-art-turn-based-tactics-game
Shame, I wanted this to bed good. Just seems to be over priced and way under cooked.
https://store.steampowered.com/app/2368300/Warside/
https://store.steampowered.com/app/2368300/Warside/
Turns out the issue with the little ones PC is the power button I rigged up to the motherboard just came undone when it got moved due to cable flow. easy fix. 

So much for macOS binaries.
https://briefcase.readthedocs.io/en/stable/how-to/code-signing/macOS.html

https://briefcase.readthedocs.io/en/stable/how-to/code-signing/macOS.html

@lain Yeah like I mentioned before it is a ongoing thing and most LLMs are just not cut out for it since it is extracting Japanese text in most cases. It was not till I started playing with the Qwen2.5-VL models that I thought that this could actually work to some degree.
Not a #Mario64 guy but man I want to play this guys romhack it looks insane
https://www.youtube.com/watch?v=RKGzRCvWmYo
https://www.youtube.com/watch?v=RKGzRCvWmYo
CC: @sun
Will end up releasing all the binary builds I am able to make on next release once iron out a few things can streamline the build process with so many targets for my self.
Well I am comfortable enough to release this as it is the prompts need a lot of work but are "usable" (would love pull requests for new ones and improvements). I still plan to work on this and make improvements.
Here is #PixelPolygot 0.5.0 my solution for roughing your way through a Japanese video game when you only speak English.
https://codeberg.org/Melon-Bread/Pixel-Polygot
(with a GH mirror in case codeberg blows up ๐ https://github.com/Melon-Bread/Pixel-Polygot )
Here is #PixelPolygot 0.5.0 my solution for roughing your way through a Japanese video game when you only speak English.
https://codeberg.org/Melon-Bread/Pixel-Polygot
(with a GH mirror in case codeberg blows up ๐ https://github.com/Melon-Bread/Pixel-Polygot )
Goals for the day:
- Finish up PixelPolygot enough for release
- Experiment switching a server over to caddy from nginx
- Figure out why my little ones PC won't turn on and pray its not the motherboard.
- Finish up PixelPolygot enough for release
- Experiment switching a server over to caddy from nginx
- Figure out why my little ones PC won't turn on and pray its not the motherboard.