MelonBread.dev

MelonBread.dev

Rain | @rain@melonbread.dev

Just a lonely boy living on his own instance (Now with SO).
Natural screw up, who often can not make a proper post.
Normally I just post about whatever my ADHD hyper focus at the moment is.

I deal in Random Access Memory & Random Access Memory Accessories

:archlinux: is what I mainly run and happy with it. I hope you find software that you are happy to run and use.

Alt account (when I break my instance):
@rain@shitposter.world

Man I am excited about getting a English release of #ToHeart I just wish I did not hate the "new style" compared to how it use to look. Maybe I am just a boomer ac_coldchill

https://store.steampowered.com/app/3380520/ToHeart/

https://youtu.be/4dBAWcYGBIg

@sun
Though in reality this is just a lame python GUI front end for interacting with a Qwen2.5 vision model over an api with folder watching. But I just like the concept and thought it might be fun to try and play Doki Doki Pretty League.

@sun
Planned on releasing what I got this weekend. Wanted to work through some different prompts/workflows make sure I am not missing anything.

@queenofhatred @bl00d Executive dysfunction is the worst.

@sun This is good to know I have not tested much NES-era games. Curious how well the model picks up the font. Thanks for looking out!

@lain In your opinion, if Xenoblade 1 bores me to tears can I enjoy X and later games?

@CwalkPinoy As a JF user I can confirm. So many times I plug in a USB drive to the TVs that support it.

I want to do a good write up in my README for PixelPolygot as one of my last touches but I need the damn #rocm fork of #KoboldCpp to update so I can do some more testing with Qwen2.5-VL locally. Like it works with vulkan on the main branch but way slower than rocm. notlikeblob

Don't really get excited for #Miku or #Vocaloid stuff, but I really wanna check this out

https://gmpj.bn-ent.net/ja

@quad A tool I am working on that uses a low powered LLM (running locally or on a api) to extract the Japanese text from a image and translate it. The main feature is you can set a directory for it to watch and anytime a new image enters it auto sends it off to the LLM to get processed. So if you are playing something in #RetroArch or another emulator you have this side by side and press the screenshot button when you need a translation. I think I posted a video of a earlier version a week or so ago here:
https://melonbread.dev/notice/AscmWuE6CCbWpvsSZM

Still working some things but will share the repo soon once I work a couple more things out.

Was able to implement it but need to work with some of the prompts more. but can easily switch between prompts based on the situation.

I think the trick might be to have a DropBox UI element that lets you load different prompts based on how the game is set-up. Like this prompt might be nice for a game with menus and such but if you are just playing a VN like game you would just want dialogue. Could even make prompts for specific games if the text layout is weird. thinkingwithblobs

I like this layout of text a bit better. Though I think I need to tweak a bit so notes are not so aggressive when not needed.

(Game is Medarots 9)

"It said it was left by USPS....whoever that is."

blobdead

I knew this guy!

Surprised with how much text it was able to get out of this one image. I might have to work with the prompt for better handling of a bunch different strings of text in a table or something. Not that I think anyone would ever use this tool for something like Dragon Quest X.

I know this guy!

»