I have a list on steam for all of them + the ones I've started but haven't finished yet, though technically DMC5 should still be there since I'm going through the Vergil DLC currently. There are also console games I want to try but I don't have a list for these right now to show
@solidsanek Had a lot of fun with it personnally.
@solidsanek It's really not a roguelike though. And it has an ending. (Though there are some cool achievements to get).
@solidsanek It's really not a roguelike. Imma try to explain the core gameplay: your character moves on a loop. You get cards that represent tiles that will fill the map. Some of the tiles go around the map, others directly on the loop, and all have an impact on the game (more HP for your character, spawning some mobs...)
What's interesting is that you make yourself the difficulty by building, and you need to up it to reach the end of a level that spawns a boss.
@solidsanek When you die, or leave the loop voluntarily, you get resources that are used to build a village, that will unlock classes and others tiles for your character.
Losing is not a "start over" at all and i don't know why the tag "roguelike" would be here. This game is not even close to be a roguelike. Even dying is a relatively minor setback.
It's a really cool game though.
@solidsanek It's very unique hence a bit hard to explain. But the gameplay is solid and well made, the soundtrack and graphics are cool, and even the gameplay mechanics participate in building a cohesive environment in your game (you'll see by yourself). The difficulty is not too high, but you can't farm it out too easily.
@solidsanek Hmm. To me, it's still not worth being called a roguelite to me. All the games that you quoted are about risk mitigation and risk/reward management. None of this exists in Loop Hero. That's part of the roguelite definition for me, but that's kinda the problem with the name roguelite, it's slapped on a lot of things with not clear definition.
Anw, loop hero is a cool game.