I want to learn how gachas work so I an make my own gacha, but I don't want to actually play shitty gachas and give them money, wat do
@Moon get a gamer gf, all they do is play gacha
@Moon I use the free gacha currency when I play one, no longer giving them money
@Moon imagine NTF's, but it's waifus and you don't know which one you will get.
Also something about a game, but that's secondary.
Also something about a game, but that's secondary.
@Moon ask @coolboymew
@lelouchebag @Moon I can explain yes, what do you wanna know?
@coolboymew @lelouchebag what game has the most generic mechanics and would be easy for me to study without spending a fortune
@Moon I kid you not Fate/Grand Order on mobile, you can get a sample of a lot with none to very little (sub $20 USD if you are spicy) money spent. Fate franchise aside it is a pretty stable mix of "gameplay", rewards, events, and so on. There is a reason it is very popular and has Anime females and males that people like to look at as that is very important in a Gatcha is what is considered high value vs low value
- replies
- 0
- announces
- 0
- likes
- 2
@Moon@shitposter.club make your own obviously
@Moon There's a presentation somewhere of a studio's lead guy explaining how monetisation works in microtransactions. Jim Sterling has used excerpts from it but I can't find the videos that do.
@Moon @lelouchebag Most games has a F2P factor
But what kinda game do you wanna do? One with gameplay of any kind? Rhythm game? RPGs with no fucking gameplay whatsoever?
Fate Go is probably the most popular, extremely unforgiving for pulls as this one and Revue Starlight mixes equippable items with them. The RPGs are generally piss easy except in P2P content where you will lose against whales
The rhythm games like love live school idol festival and bang dream are generally the better ones as they have gameplay and you don't give a shit about P2P event, it's just more gameplay. Does not have items in the gatcha so chara drops are assured
Azur Lane has shmup gameplay, Date a Live has shitty mobile battle gameplay while Love Live School Idol Festival All Stars has RPG mechanism that's ungodly complex masked as rhythm gameplay
All games should be rather welcoming to.new users giving you plenty of pulls and the likes
But what kinda game do you wanna do? One with gameplay of any kind? Rhythm game? RPGs with no fucking gameplay whatsoever?
Fate Go is probably the most popular, extremely unforgiving for pulls as this one and Revue Starlight mixes equippable items with them. The RPGs are generally piss easy except in P2P content where you will lose against whales
The rhythm games like love live school idol festival and bang dream are generally the better ones as they have gameplay and you don't give a shit about P2P event, it's just more gameplay. Does not have items in the gatcha so chara drops are assured
Azur Lane has shmup gameplay, Date a Live has shitty mobile battle gameplay while Love Live School Idol Festival All Stars has RPG mechanism that's ungodly complex masked as rhythm gameplay
All games should be rather welcoming to.new users giving you plenty of pulls and the likes
@Moon @lelouchebag Most generic would probably be fate and revue starlight. I doubt fate has deep RPG gameplay
Date a Live is very simple low tier mobile action game fare
The rest, rhythm games are just that, but works amazingly on the platform actually
Date a Live is very simple low tier mobile action game fare
The rest, rhythm games are just that, but works amazingly on the platform actually
@thatbrickster if you ever find them let me know.
@Moon @lelouchebag Basically, you want to play these games for a month or so at least to get a good feel of how it works
You get daily.task and events to do to get materials, you eventually get free pulls (SIFAS being the MOST generous here) and such
All in all gatcha are fundamentally broken and mostly relies on the waifus, story content and even more on the Skinner box nature of them
The RPG are absolute fucking garbage, there is no gameplay, there is generally even less gameplay choices and strategies than Dragon Quest 1. It's nearly like being stuck in a slightly better made Quest 64
The rhythm games are the best due to having the most gameplay
You get daily.task and events to do to get materials, you eventually get free pulls (SIFAS being the MOST generous here) and such
All in all gatcha are fundamentally broken and mostly relies on the waifus, story content and even more on the Skinner box nature of them
The RPG are absolute fucking garbage, there is no gameplay, there is generally even less gameplay choices and strategies than Dragon Quest 1. It's nearly like being stuck in a slightly better made Quest 64
The rhythm games are the best due to having the most gameplay
@Moon
Here's my quick and dirty on the average gacha and how they work:
Most are hero collection rpgs. A "hero" being a character you collect by rolling in the gacha.
A basic hero mechanic is
-rarity
-attack
-hp
-at least one skill
Rarity usually correlates with stats. Higher rarity characters being more useful to the game. Since gacha is for normies every character and their mechanics should be understood at a glance.
You collect heros through gacha, here's what a basic gacha looks like:
-currency to roll
-a banner to roll for characters
-a high rarity character to roll for
Rarity system is a lot like TCG cards (think common, rare, super rare, ultra rare) here is what a typical gacha rate looks like:
-1% to 5% for top rarity
-10% to 15% for the next lowest rarity
-then the rest is dedicated to other common or low rarity rolls.
Gameplay is usually dedicated to grinding. Characters will usually be defined by what they do.
-high rarity characters are either useful for grinding or useful for fighting high difficulty enemies.
-grinding is usually spaced out in such a way that it takes about a week or more to "max out" a character levels and skills with resources you get by grinding.
-grinding is bottlenecked by in game currency (either gacha/paid currency or stamina/free currency)
If you can make an rpg you can make a gacha. Gacha gets more complicated once you start adding more elements like equipable items or passive cookie clicker-like resource gaining.
Here's my quick and dirty on the average gacha and how they work:
Most are hero collection rpgs. A "hero" being a character you collect by rolling in the gacha.
A basic hero mechanic is
-rarity
-attack
-hp
-at least one skill
Rarity usually correlates with stats. Higher rarity characters being more useful to the game. Since gacha is for normies every character and their mechanics should be understood at a glance.
You collect heros through gacha, here's what a basic gacha looks like:
-currency to roll
-a banner to roll for characters
-a high rarity character to roll for
Rarity system is a lot like TCG cards (think common, rare, super rare, ultra rare) here is what a typical gacha rate looks like:
-1% to 5% for top rarity
-10% to 15% for the next lowest rarity
-then the rest is dedicated to other common or low rarity rolls.
Gameplay is usually dedicated to grinding. Characters will usually be defined by what they do.
-high rarity characters are either useful for grinding or useful for fighting high difficulty enemies.
-grinding is usually spaced out in such a way that it takes about a week or more to "max out" a character levels and skills with resources you get by grinding.
-grinding is bottlenecked by in game currency (either gacha/paid currency or stamina/free currency)
If you can make an rpg you can make a gacha. Gacha gets more complicated once you start adding more elements like equipable items or passive cookie clicker-like resource gaining.
@mangeurdenuage @thatbrickster Thank you, downloading now.
@Moon
>wat do
Start with the basics.
https://en.wikipedia.org/wiki/Pavlov%27s_dog
https://en.wikipedia.org/wiki/Operant_conditioning
>wat do
Start with the basics.
https://en.wikipedia.org/wiki/Pavlov%27s_dog
https://en.wikipedia.org/wiki/Operant_conditioning