@nima @phosh ALARM is dead. Communication with them always has been terrible, heck, nobody knows who is behind it. lets stop relying on them and rather support Arch's buildbtw project which allows them to build to mulitple targets: https://gitlab.archlinux.org/archlinux/buildbtw

Would be a interesting account to follow.

pro tip: if you ever feel like
git commit -m "fix"
consider the following:
git commit --fixup=HEAD
it's just as quick but a) says in the commit message which commit you're fixing, and b) can be easily cleaned up with git rebease --autosquash
This is needed for me to work more on PixelPolygot since I want to do more testing with local models. So glad this is just supported in llama.cpp naturally since the #rocm port of koboldcpp seems dead in the water.
https://github.com/ggml-org/llama.cpp/pull/12898


Today we revisit the BEEF Programming language.
Odd name aside, Beef is something a ton of #gamedev want... a language with C# feel but C++ performance characteristics developed specifically for game programming.