Not a #Mario64 guy but man I want to play this guys romhack it looks insane
https://www.youtube.com/watch?v=RKGzRCvWmYo
https://www.youtube.com/watch?v=RKGzRCvWmYo
CC: @sun
Will end up releasing all the binary builds I am able to make on next release once iron out a few things can streamline the build process with so many targets for my self.
Well I am comfortable enough to release this as it is the prompts need a lot of work but are "usable" (would love pull requests for new ones and improvements). I still plan to work on this and make improvements.
Here is #PixelPolygot 0.5.0 my solution for roughing your way through a Japanese video game when you only speak English.
https://codeberg.org/Melon-Bread/Pixel-Polygot
(with a GH mirror in case codeberg blows up 🙄 https://github.com/Melon-Bread/Pixel-Polygot )
Here is #PixelPolygot 0.5.0 my solution for roughing your way through a Japanese video game when you only speak English.
https://codeberg.org/Melon-Bread/Pixel-Polygot
(with a GH mirror in case codeberg blows up 🙄 https://github.com/Melon-Bread/Pixel-Polygot )
Goals for the day:
- Finish up PixelPolygot enough for release
- Experiment switching a server over to caddy from nginx
- Figure out why my little ones PC won't turn on and pray its not the motherboard.
- Finish up PixelPolygot enough for release
- Experiment switching a server over to caddy from nginx
- Figure out why my little ones PC won't turn on and pray its not the motherboard.
Man I am excited about getting a English release of #ToHeart I just wish I did not hate the "new style" compared to how it use to look. Maybe I am just a boomer
https://store.steampowered.com/app/3380520/ToHeart/
https://youtu.be/4dBAWcYGBIg

https://store.steampowered.com/app/3380520/ToHeart/
https://youtu.be/4dBAWcYGBIg

@sun
Though in reality this is just a lame python GUI front end for interacting with a Qwen2.5 vision model over an api with folder watching. But I just like the concept and thought it might be fun to try and play Doki Doki Pretty League.
Though in reality this is just a lame python GUI front end for interacting with a Qwen2.5 vision model over an api with folder watching. But I just like the concept and thought it might be fun to try and play Doki Doki Pretty League.
@sun
Planned on releasing what I got this weekend. Wanted to work through some different prompts/workflows make sure I am not missing anything.
Planned on releasing what I got this weekend. Wanted to work through some different prompts/workflows make sure I am not missing anything.
@queenofhatred @bl00d Executive dysfunction is the worst.
@sun This is good to know I have not tested much NES-era games. Curious how well the model picks up the font. Thanks for looking out!
@lain In your opinion, if Xenoblade 1 bores me to tears can I enjoy X and later games?
@CwalkPinoy As a JF user I can confirm. So many times I plug in a USB drive to the TVs that support it.
I want to do a good write up in my README for PixelPolygot as one of my last touches but I need the damn #rocm fork of #KoboldCpp to update so I can do some more testing with Qwen2.5-VL locally. Like it works with vulkan on the main branch but way slower than rocm. 

Don't really get excited for #Miku or #Vocaloid stuff, but I really wanna check this out
https://gmpj.bn-ent.net/ja
https://gmpj.bn-ent.net/ja

@quad A tool I am working on that uses a low powered LLM (running locally or on a api) to extract the Japanese text from a image and translate it. The main feature is you can set a directory for it to watch and anytime a new image enters it auto sends it off to the LLM to get processed. So if you are playing something in #RetroArch or another emulator you have this side by side and press the screenshot button when you need a translation. I think I posted a video of a earlier version a week or so ago here:
https://melonbread.dev/notice/AscmWuE6CCbWpvsSZM
Still working some things but will share the repo soon once I work a couple more things out.
https://melonbread.dev/notice/AscmWuE6CCbWpvsSZM
Still working some things but will share the repo soon once I work a couple more things out.